>-----Original Message----- >From: Dalamar [SMTP:Dalamar@bee.net] >stuff about automatic mob setting snipped> >That's a really good idea. Has anyone implemented this code or something >similar to it? I just finished creating that sort of thing for objects. I created a system of balance points. Each type of affect an object can bestow was given a point rating. Each object cannot exceed 7 points. Minimum rent and value were calculated as well. Initially I made another CON state to handle a 'you can't save this, as it's out of balance'. After receiving builder input, I decided to create a new flag for objects, '!MAKE" (when an item with this flag is created (by any means) it is replaced with a standard "An unbalanced item lies here.") and have the object save in the database (helps for the frequently link-less) Mobs are next.. the rating system is a bit harder for them.. More things to consider. --Mallory +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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