On Thu, 13 Feb 1997, Shaw J wrote: > > If I remeber correctly, non-playing descriptors don't have a character > > connected to them, i.e. t->character == NULL. > > Add a check for that, and I guess it will work. > > > > / Joachim > > > > I have already replaced comm.c and comm.h with stock circle code... > Will it be possible to just simply replace the src directory and build > back up? so keeping everything the same except for the src dir? > > Would this save all of the player files? Why would you need to do this?!! I'm confused, now. All you need to do is put: if (t->character) { before the code in question. The player file has *nothing* to do with this. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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