On Fri, 14 Feb 1997, JTRhone wrote: > Related to some of the features someone said they'd like to see in OLC in > the future. Someone mentioned (Sam I believe) it would be nice to set up > a zone how you want it, without wandering mobs runnin around and such. > Then you could just give mobs items and force them to wear, wield, etc. > And you could put objects in containers and such, however you want things > to be set up on a zone reset. > > I have been workin on an OLC of my own for a couple years now, (RoAOLC I > call it.) A couple on this list have seen and used it and agree it rocks > the house. Anyways, I use a 'locking' mechanism to do this. Before a > builder starts work on a zone, they 'lock' it. This sets a Z_LOCKED flag > on the zone and everything is basically frozen. Upon zlock, the zone is > purged and everything is reloaded at 100% probs, so ya know everything is > there. Then you can go around, give mobs stuff, load mobs in certain > rooms, give em swords, make em wield em, whatever, full sets of armor etc. > You can also do anything with objects as well, put them inside something, > then give that to the mob or leave it on the floor. Lock doors, open > doors, close doors, basically do anything to the zone to make it how you > want it to look on reset. When the builder is done, they 'unlock' the > zone, which rewrites the zone comlist (just passes thru each room and > parses out a zone command list). After it does this, then the zone is > purged again, and things are reloaded normally, based on percentage loads, > so it's like a soft reset. The Z_LOCKED flag is removed, and mobs which > wander can do so. (along with the other activity of the zone). If the > zone is connected to the rest of the world, players are given a nice > little message when they try to enter a locked zone, saying it's down for > construction or whatever. This is so players don't disrupt a zone when a > builder is tryin to set things up. Yep that's pretty much what I had in mind, tho I hadn't thought of locking the entrances to the zone since I've always felt that once a zone is connected to the mud, the reset editing should stop. One of these days I'm actually gonna pick obuild back up and do all this stuff :) Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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