I've been using a few different olc's and would just like to point out a few problems that I see with the intuitive zone editor, unless it comes with extra functions similar to those already in OBuild. Its alot easier for someone new to an olc to lock the zone, then walk around and put everything like you want it, but doing this is not enough, since you won't get the limits on the objects/mobs and if you have load percentages then these need to be set later on as well. And then to me its not as intuitive anymore. One could of course make special olc types of give/force/drop commands and have them accept arguments for percentages and limits, etc.... One more thing that I use quite some is to have for example one shield load infrequently on a mob, and then have a "less powerful" shield load when the good one doesn't. This is easily done in OBuild as it is now, but wouldnt go as well with the intuitive stuff? Would you give the mob 2 shields? And how to specify one is to load if the other doesn't... Just some thoughts.... Thomas Hansen. zed@imada.ou.dk +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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