There are a couple of really nice implementations of Immorting code which require the plr to have n-number of sacrifice points or have enough battle points before they actually advance. I also like the presentation - it makes the act of immorting that much more special. "You are surrounded by eternal white flames ..." etc...etc... While most of the examples I've seen are in Diku Muds I believe one or two exist in current Circle Muds as well. Does anyone have a similar implementation in their Circle3.0bpl8-11 mud that could be shared, perused or generally discussed? Especially any implementation that requires additional points other than experience. I am really interested in actual implementations or psudo-code design discussions. Thanks in advance Mike Levine mrunix@ic.net +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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