On Tue, 18 Feb 1997, Rasdan wrote: > I would like to code lockers for the players to store objects beyond what > they can carry, say up to a max of 50. > > I was wondering if anyone has any idea how to go about starting this? As someone else said, you could modify the house code a bit. The simplest way to do it is to give everyone who wants a locker a house room, and add a counter to the house code so only the first 50 objects are saved. I added a max_save argument to Crash_save to do something like that. It works a bit better than the stock limit on rented items because it counts items in bags. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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