I am just going to clear up 2 things. The Graph.c code is in yhr
function hunt_victim. Just replace your hunt_victim with this one, as I
can't remember where the code changes.
void hunt_victim(struct char_data * ch)
{
ACMD(do_say);
extern struct char_data *character_list;
int dir;
byte found;
struct char_data *tmp;
if (!ch || !HUNTING(ch))
return;
if (GET_POS(ch) <= POS_FIGHTING)
return;
/* make sure the char still exists */
for (found = 0, tmp = character_list; tmp && !found; tmp = tmp->next)
if (HUNTING(ch) == tmp)
found = 1;
if (!found) {
do_say(ch, "Damn! My prey is gone!!", 0, 0);
HUNTING(ch) = 0;
return;
}
dir = find_first_step(ch->in_room, HUNTING(ch)->in_room);
if ((dir < 0) && (ch->in_room != HUNTING(ch)->in_room)) {
act("$n says, 'Damn! I lost $N!!'", FALSE, ch, 0, (HUNTING(ch)),
TO_ROOM);
HUNTING(ch) = 0;
return;
} else if (ch->in_room != HUNTING(ch)->in_room) {
perform_move(ch, dir, 1);
if (ch->in_room == HUNTING(ch)->in_room) {
if (!ROOM_FLAGGED(ch->in_room, ROOM_PEACEFUL)) {
do_say(ch, "You coward! I will kill you!!", 0, 0);
act("$n lunges at $N!!", FALSE, ch, 0, (HUNTING(ch)), TO_ROOM);
hit(ch, HUNTING(ch), TYPE_UNDEFINED);
} else {
if (!MOB_FLAGGED(ch, MOB_ASSASSIN))
act("$n says, 'Coward! Come out of here and fight me $N!'",
FALSE, c$
}
}
return;
}
}
Also, about adding the HUNTING to mobact, find this lines:
/* Mob Movement */
change the statements to:
if (HUNTING(ch))
hunt_victim(ch);
else if (!MOB_FLAGGED(ch, MOB_SENTINEL) && (GET_POS(ch) ==
POS_STANDING) &&
((door = number(0, 18)) < NUM_OF_DIRS) && CAN_GO(ch, door) &&
!ROOM_FLAGGED(EXIT(ch, door)->to_room, ROOM_NOMOB | ROOM_DAMAGE))
{
perform_move(ch, door, 1);
}
Also, make sure you have this declaration somewhere in the file.
void hunt_victim(struct char_data * ch);
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