At 10:01 PM 2/20/97 EST5EDT, John Barton wrote: >Ok, here's a good discussion thread to start...has anyone changed the >way death works (something other then *BANG*, you're DEAD!) like >making the player into a "ghost" or adding some text flavor to make >death more interesting? Ideas, ne1? Idea: You die and you lose XP as per norm. Nothing unusual there. You also age by 10 years if above 10th level. (100 level mud. 10th level folks are still "newbies", IMO) Certain races live to a certain age before they die of old age. This death is permanent. Character gone. EQ gone. ALL GONE. Nothing left but memories. Of course, you can quest to have your age reduced by a small amount, and the quest ain't easy (and is unique each time). Suggestions, comments? (BTW - old_age_death is rolled when the character starts, and they NEVER know what that age is....) John Evans mailto:evansj@texas.net - http://www.texas.net/~evansj slanted.elfwerks.com:2020 [Slanted Reality (Look for Beosig)] I don't suffer from Insanity. I enjoy every minute of it! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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