On Sat, 22 Feb 1997, Shapeshifter wrote: > Right now we are using the Oasis building program and I was > trying to figure out what some of the room flags are. Things like the > one that is [ HRSCH ] or the [ * ] room flags. I was thinking if these > did not do anything special there might be a way to set it so that rooms > marked with the [ * ] flag regenerated players at a higher/faster rate. The * is for BFS, and yes, it is used, as well as HCRSH. Add a new ROOM_xxx flag in structs.h (#define ROOM_REGEN (1 << xx), where xx is the next availible number), in constants.c you add onto the room_bits array, just before the "\n". > I was thinking 3 times as much per tick. If anyone has any ideas > about this please let me know. Thank you for your time and patience in > reading this. Look at hit_gain(), mana_gain(), move_gain() in limits.c. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST