On Sun, 23 Feb 1997, Shapeshifter wrote: > It may or may not change anything, though for some reason in the > simple based mind of the human it registers that bigger is better. The > change for how much of a percentage has already been considered. Thank > you for the suggestion though... In my mind, bigger!=better. Quality over quantity, I'm sure you've heard more than once. Now, if you make alignment change slowly, then getting to -1000 will be a chore in itself, thus, -1000 would be the ultimate evil, and people would feel satisfaction at reaching that goal in their development because it took them time. In my experience, players prefer something fun and challenging but perhaps small, instead of something large and kludgy that gets tired long before it's over. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST