If you want an easy way of adding sounds, you could create a sound code escape sort of like the color escape codes. For the client to play the sound, you just have to set up a trigger to do this and gag the escape code. Both tf and tintin this would be simple... when the sound escape code is seen, the client runs your sound player program. For windows, theres at least one client (gmud, zmud, or something like that) which will play different sounds configurable by a trigger. If you wrote up documentation on your system and released it to the mudworld in general, you could probably get other client writers to add this support in since it isn't terribly difficult for the client writers or the mud writers to code. Eric +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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