just double checking something. I am adding the coke special procedure from the snippets page...ok, first of all, i have to make the obj the coke machine in my obj files...right? then i have to go to spec_a.c (i think) and add a special " SPECIAL(pop_dispenser)"...then i assign it... ASSIGNOBJ(pop_dispenser)...then i go into spec_p.c and add this code: SPECIAL(pop_dispenser) { struct obj_data *obj = me, *drink; int give_coke = 1206; /* Vnum of the can of coke */ if (CMD_IS("list")) { send_to_char("To buy a coke, type 'buy coke'.\r\n", ch); return (TRUE); } else if (CMD_IS("buy")) { if (GET_GOLD(ch) < 25) { send_to_char("You don't have enough gold!\r\n", ch); return (TRUE); } else { drink = read_object(give_coke, VIRTUAL); obj_to_char(drink, ch); send_to_char("You insert your money into the machine\r\n",ch); GET_GOLD(ch) -= 25; /* coke costs 25 gold */ act("$n gets a pop can from $p.", FALSE, ch, obj, 0, TO_ROOM); send_to_char("You get a pop can from the machine.\r\n",ch); } return 1; } return 0; Then i have to make the coke can thingy, and insert the Coke machine obj, and the coke can obj, into the zone things, and define which room i want them to be in...sound good? Mouchie +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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