> Yes but the earth does have something that you can use for roleplaying > purposes : professions. If you eliminate the class based system and go > to completely skills based, with professions, you've got yourself a nice > system. I'd suggest making certain skills/equipment "profession only" to > give your players something to work for. > Sounds a lot like VieMud. Except that we have levels. We do have professions that you can switch if you feel like it (so that you can get other skills), and you can learn skills/spells/etc from other professions from other players if you want. Adds to the interaction. -- Erm... Yeah. Whatever. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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