Hello, I'm currently working on my mud, and have realized that game balance seems to be one of the most confusing aspects of the game. What are some tips on balancing the game. I mean, how do you know if a mob is too strong, or too easy, and is giving too much experience. How do you know if a weapon is too strong, or the mud is too easy in general. My mud is currently in developing stage, where I'm just experimenting, having players test it, etc., but what is the best way to ensure that the game is balance. Can this question be answered? :) Thanks in advance, Josh +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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