On Tue, 25 Feb 1997, JTRhone wrote: > On Tue, 25 Feb 1997, Shapeshifter wrote: > > Surprised that someone has not created an OLC for spells and > > skills yet. They seem to have one for almost everything these days... > > Don't assume it hasn't been done if it's not on the snippets page... > *evil grin* I've had a completely OLCable class for some time now, as far > as spells go. Damage/battle spells as well as affectual spells can be > created on the fly... > > BTW, I think Sam mentioned something about having a dynamic spell type > which loads off a file on bootup. Bingo :) Once it's on file in some > format, making it OLCable is just the next step. Yup yup :) THe reason I made it file-based was so I could throw some olc in. I'm trying to make it very flexible so there will be as much variety in spells as possible. It'll still require quite a bit of code for handling lots of different types of affects (such as obj affects, room affects, zone and world affects, etc), but that's more typing than thinking anyway :) Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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