Well i am changing around that stat format so i just rewrote it, error
given:
gcc -c -g -O -Wall -fno-strict-prototypes act.wizard.c
act.wizard.c:969: unterminated character constant
make[1]: *** [act.wizard.o] Error 1
All of coding(so far)(at the end will be lines ~969 where i didn't edit anything):
void do_stat_character(struct char_data * ch, struct char_data * k)
{
int i, i2, found = 0
struct obj_data *j;
struct follow_type *fol;
struct affected_type *aff;
extern struct attack_hit_type attack_hit_text[];
if(!IS_MOB(k)) {
switch(GET_SEX(k)) {
case SET_NEUTRAL: strcpy(buf, "(neutral)"); break;
case SEX_MALE: strcpy(buf, "(male)"); break;
case SEX_FEMALE: strcpy(buf, "(female)"); break;
default: strcpy(buf, "(BI-sexual)"); break;
}
sprintf(buf2, " %s '%s' ID(%5ld), Room(%5d)\n\r",
(!IS_NPC(k) ? "PC"), GET_NAME(k), GET_IDNUM(k), world[k->in_room].number);
send_to_char(strcat(buf, buf2), ch);
sprintf(buf, "Title:%s %s\n\r", GET_NAME(k), (k->player.title ? k->player.title: "<None>"));
send_to_char(buf, ch);
srtcpy(buf, "Class: ");
sprinttype(k->player.class, pc_class_types, buf2);
strcat(buf, buf2);
sprintf(buf2, ", Level: [%s%2d%s], EXP: [%s%7d%s], Align: [%4d]\n\r",
CCYEL(ch, C_NRM), GET_LEVEL(k), CCNRM(ch, C_NRM),
CCYEL(ch, C_NRM), GET_EXP(k), CCNRM(ch, C_NRM),
GET_ALIGNMENT(k));
sprintf(buf, "[Hit:%s%d(%d)+ %d%s][Mana:%s%d(%d)+ %d%s][Move:%s%d(%d)+ %d%s]\n\r",
CCGRN(ch, C_NRM), GET_HIT(k), GET_MAX_HIT(k), hit_gain(k), CCNRM(ch, C_NRM),
CCGRN(ch, C_NRM), GET_MANA(k), GET_MAX_MANA(k), mana_gain(k), CCNRM(ch, C_NRM),
CCGRN(ch, C_NRM), GET_MOVE(k), GET_MAX_MOVE(k), move_gain(k), CCNRM(ch, C_NRM));
send_to_char(buf, ch);
sprintf(buf, "Str: [%s%d/%d%s] Int: [%s%d%s] Wis: [%s%d%s] Dex: [%s%d%s] Con: [%s%d%s] Cha: [%s%d%s]\n\r",
CCCYN(ch, C_NRM), GET_STR(k), GET_ADD(k), CCNRM(ch, C_NRM),
CCCYN(ch, C_NRM), GET_INT(k), CCNRM(ch, C_NRM),
CCCYN(ch, C_NRM), GET_WIS(k), CCNRM(ch, C_NRM),
CCCYN(ch, C_NRM), GET_DEX, CCNRM(ch, C_NRM),
CCCYN(ch, C_NRM), GET_CON, CCNRM(ch, C_NRM),
CCCYN(ch, C_NRM), GET_CHA, CCNRM(ch, C_NRM));
send_to_char(buf, ch);
sprintf(buf, "AC: [%d/10], Hitroll: [%2d], Damroll: [%2d], Saving Throws: [%d/%d/%d/%d/%d]\n\r",
GET_AC(k), k->points.hitroll, k->points.damroll, GET_SAVE(k, 0), GET_SAVE(k, 1), GET_SAVE(k, 2),
GET_SAVE(k, 3), GET_SAVE(k, 4));
send_to_char(buf, ch);
sprintf(buf, "Coins: [%9d], Bank: [%9d] (Total: %d)\n\r",
GET_GOLD(k), GET_BANK_GOLD(k), GET_GOLD(k) + GET_BANK_GOLD(k));
strcpy(buf1, (char *) asctime(localtime(&(k->player.time.birth))));
strcpy(buf2, (char *) asctime(localtime(&(k->player.time.login))));
buf1[10] = buf2[10] = '\0';
sprintf(buf, "Created: [%s], Last logon: [%s], Played [%dh %dm], Age [%d]\r\n",
buf1, buf2, k->player.time.played / 3600, ((k->player.time.played / 3600) % 60, age(k).year);
send_to_char(buf, ch);
sprintf(buf, "Hometown: [%d], Speaks: [%d/%d/%d],
(STL[%d]/per[%d]/NSTL[%d])\r\n",
k->player.hometown, GET_TALK(k, 0), GET_TALK(k, 1), GET_TALK(k, 2), GET_PRATICES(k),
int_app[GET_INT(k)].learn, wis_app[GET_WIS(k)].bonus);
send_to_char(buf, ch);
sprintbit(PLR_FLAGS(k), player_bits, buf2);
sprintf(buf, "PLR: %s %s %s\r\n",
CCCYN(ch, C_NRM), buf2, CCNRM(ch, C_NRM));
send_to_char(buf, ch);
sprintbit(PLR_FLAGS(k), preference_bits, buf2);
sprintf(buf, "PRF: %s %s %s\r\n",
CCGRN(ch, C_NRM), buf2, CCNRM(ch, C_NRM));
send_to_char(buf, ch);
sprintf(buf, "Carrien: weight: %d, items: %d; ",
IS_CARRYING_W(k), IS_CARRYING_N(k));
for (i=0, j=k->carrying; j; j=j->next_content, i++);
sprintf(buf, "%sItems in: inventory: %d, ", buf, i);
for (i=0, id=0; i< NUM_WEARS; i++)
if(GET_EQ(k, i))
i2++;
sprintf(buf2, "eq: %d\r\n", i2);
strcat(buf, buf2);
send_to_char(buf, ch);
sprintf(buf, Hunger: %d, Thirst %d, Drunk %d\r\n",
GET_COND(k, FULL), GET_COND(k, THIRST), GET_COND(k, DRUNK));
send_to_char(buf, ch);
sprintf(buf, "Master: %s, FOllowers are:",
((k->master) ? GET_NAME(k->master) : "<none>"));
for(fol=k->followers; fol; fol-fol->next){
sprintf(buf2, "%s %s", found++ ? "," : "", PERS(fol->follower, ch));
strcat(buf, buf2);
if(strlen(buf) >=62) {
send_to_char(strcat(buf, ",\r\n"), ch);
else
send_to_char(strcat(buf, "\r\n"), ch);
*buf=found=0;
}
}
strcpy(buf, "Default position: ");
sprinttype((k->mob_specials.default_pos), position_types, buf2);
strcat(buf, buf2);
sprintf(buf2, ", Idle Timer (in tics) [%d]\r\n", k->char_specials.timer);
strcat(buf, buf2);
send_to_char(buf, ch);
sprinttype(GET_POS(k), position_types, buf2);
sprintf(buf, "Pos: %s, Fighting: %s", buf2,
(FIGHTING(k) ? GET_NAME(FIGHTING(k)) : "Nobody"));
/* Showing the bitvector */
sprintbit(AFF_FLAGS(k), affected_bits, buf2);
sprintf(buf, "AFF: %s%s%s\r\n", CCYEL(ch, C_NRM), buf2, CCNRM(ch, C_NRM));
send_to_char(buf, ch);
/* Routine to show what spells a char is affected by */
if (k->affected) {
for (aff = k->affected; aff; aff = aff->next) {
*buf2 = '\0';
sprintf(buf, "SPL: (%3dhr) %s%-21s%s ", aff->duration + 1,
CCCYN(ch, C_NRM), spells[aff->type], CCNRM(ch, C_NRM));
if (aff->modifier) {
sprintf(buf2, "%+d to %s", aff->modifier, apply_types[(int) aff->location]);
strcat(buf, buf2);
}
if (aff->bitvector) {
if (*buf2)
strcat(buf, ", sets ");
else
strcat(buf, "sets ");
sprintbit(aff->bitvector, affected_bits, buf2);
strcat(buf, buf2);
}
send_to_char(strcat(buf, "\r\n"), ch);
}
}
}
Un eddited code from: ACMD(do_stat)
}
} else if (is_abbrev(buf1, "file")) {
if (!*buf2) {
send_to_char("Stats on which player file?\r\n", ch);
} else {
CREATE(victim, struct char_data, 1);
clear_char(victim);
if (load_char(buf2, &tmp_store) > -1) {
store_to_char(&tmp_store, victim);
if (GET_LEVEL(victim) > GET_LEVEL(ch))
send_to_char("Sorry, you can't do that.\r\n", ch); <---696
else
do_stat_character(ch, victim);
free_char(victim);
} else {
send_to_char("There is no such player file.\r\n", ch);
free(victim);
}
}
} else if (is_abbrev(buf1, "object")) {
guthrie@henge.com
henge.com 4000
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