my mobact.c is called 10min.c, and handles all misc saving, resetting, and [room] affections.. iow, i'd stick a quick for(i2top_of_worldt) search for a new SPECIAL (*func); in your room struct .. > I'm going to code in a type of room affections. Lets say you have a zone > that is a volcano theme, where the char ventures deep into the volcano, > I want to make it so each tick/update there is a random chance that if > the room has a FLAME bitvector flagged that a 'Hot searing flame burns > you.' I'm just wondering if I should add this to the void point_update > func in db.c, or is there a better place? Thanks. -bubba +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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