-> The Highlander immortal system is *specific*, so there's no ideas -> to discuss. Player kills immortal, player beheads immortal, player -> gets immortal's "power", player advances with more heads taken and -> gets stronger, player gets his head taken, player has to make a new -> character. To me this sounds simple enough (at least the idea). You can make a system without mobs or at least with the usual experience tables that the other MUDs are based on. As stated above, players get things depending on how many players they killed, and the more power another player had, the more powerful you would become for killing them. There would have to be a way from preventing a player from creating 200 newbie characters and having 1 more with more power that off's them all. It would be a lot like the other player killing systems. Also, it should probably be made so that when a player is killed, that will be deleted and will have to start all over again. As for equipment and items, this would be where there would have to be mobs. Maybe it can be set so you dont get anything except for equipment for killing the mobs. It would be a lot of work to make a MUD based around this, but in the end I think it might be the ideal player killing system with theme. Lord Kyu... +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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