> I have the max_exp_gain set to 100000 in config.c AND in > limits.c but when a PC kills some mobs they get more than that. This doesn't solve your problem, but as an alternative, try max_exp_gain as a dynamic value which changes with level. i.e. (<minimum_exp_for_level+1> - <minimum_exp_for_level>) / <minimum_number_of_kill_per_level> So, with real numbers, suppose you decree that a player must kill at least 25 mobs before advancing. You have a level 3 warrior who needed 4000 exp to reach that level and needs 8000 exp to reach level 4. The max exp per kill would be (8000-4000)/25 = 160. The same warrior at level 10 (512000 exp for level 10, 1024000 for level 11) would earn a max exp of (1024000-512000)/25 = 20480. This assures that by grouping, the level 10 can't help the level 1 get 3 levels with a mere single kill. NOTE: the numbers are assumed, I don't presume to know how your exp chart(s) are set up. -Eric +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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