> Howdy, > Sorry to bug you. I am fairly new at coding this stuff and Made all the > changes you said to make but I don't understand the changes in Nic > Suzor's instructions. I am mostly confused about what to do with all > that crap at the end of class.c. Any help would be much appreciated. > Thanks in advance! > > Rob Clint > I take it you mean the title, exp arrays for each class. Get rid of it, it is redundant. In my case 800+ lines of code went down to under 10. OK, so you lose the automatic title stuff each time a player levels, but hopefully they have the imagination to set there own, if not set it for them and remove there title setting privalege. What I did was set up a spreadsheet to see what happens to the exp as each class levels. Work out your average exp gain per kill for an equal level based fight, in my case a 1st lvl pc killin a 1st lvl mob averages about 50 exp points. If you use two cells to have the variables, ie. 1500 and 1.015 etc, its easy to change these and see what happens. I have it that at 1st lvl about 30 kills are needed for all classes, but at 100ish then mages need about 50, while warriors need over 100. Hopefully this reflects that the meat and drink of warriors is slaying, while mages it is not so, more on the magic casting. I'm still trying to get my head round if rogues should need less than priests :) Ho hum Andy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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