> From: Andy Hubbard <hub@leicester.ac.uk> > To: circle@cspo.queensu.ca > Date: Fri, 28 Feb 1997 08:55:48 +0100 (BST) > Subject: RE: [code] exp gain > Reply-to: circle@cspo.queensu.ca <snip> > I take it you mean the title, exp arrays for each class. Get rid of > it, it is redundant. In my case 800+ lines of code went down to > under 10. OK, so you lose the automatic title stuff each time a > player levels, but hopefully they have the imagination to set there > own, if not set it for them and remove there title setting privalege. > What I did was set up a spreadsheet to see what happens to the exp > as each class levels. Work out your average exp gain per kill for an > equal level based fight, in my case a 1st lvl pc killin a 1st lvl mob > averages about 50 exp points. If you use two cells to have the > variables, ie. 1500 and 1.015 etc, its easy to change these and see > what happens. I have it that at 1st lvl about 30 kills are needed > for all classes, but at 100ish then mages need about 50, while > warriors need over 100. Hopefully this reflects that the meat and > drink of warriors is slaying, while mages it is not so, more on the > magic casting. I'm still trying to get my head round if rogues > should need less than priests :) > > Ho hum > > Andy How nice, I was about to start a thread about exp gain, and game balance myself. I was wondering how people who have increased the levels worked on game balance. We instituted a series of exp capping functions. Heres the basics, send me your comments/suggestions/ideas 1) We figured a player should have to solo kill 1/(X+level) of mobs of equal level. 2) You get a bonus for killing mobs above your level 3) You get a penalty for killing mobs below your level 4) Groups are a bit trickier we hand out shares of the exp your level/ total levels in group I am still having a couple of problems with balance though: How do I encourage grouping (make it worthwhile) without making leveling too easy (newbie with a level 95 player) How to keep player from hoarding the best eq in the game. (We have level restrictions on eq but that is a ugly way to fix the problem) Then there is the whole problem of one class being better than the other but I know that problem is internal. Thanks Vain the Arrogant *************************************************************** David Blocher Process Computer Engineer II dblocher@postoffice.ptd.net Carpenter Technology Corp - I'll stop procrastinating tomorrow! *************************************************************** +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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