thanks! hehe This snippet gave me a ton of grief.... still getting the hang of this coding stuff... and make stupid blunders.. hehe > > > for (rch = world[ch->in_room].people; rch; rch = rch->next_in_room) > > if ((FIGHTING(rch) == ch) && (number(0, count++) == 0)) > > vict = FIGHTING(rch); > > There you set 'vict' to be the person that your random target is fighting > (which is always the mob itself): just set it to rch instead. > > And it *is* ch->in_room, not rch->in_room: you want to go through the > people in the room where the mob is. rch is unitialized at that time. > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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