I found the following in our older version of Circle, it's in comm.c, close_socket: > /* > * kill off all sockets connected to the same player as the one who is > * trying to quit. Helps to maintain sanity as well as prevent duping. > */ > if (target_idnum >= 0) { > for (temp = descriptor_list; temp; temp = next_d) { > next_d = temp->next; > if (temp->character && GET_IDNUM(temp->character) == target_idnum) > close_socket(temp); > } > } It's causing some problems, and I see that it's not in the current version of Circle. Was it ever there? Was it removed, and if so, was it moved somewhere else? Or, was this added by someone before I got there? Thanks, Ron +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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