On Thu, 10 Jul 1997, Michael B. Schlagenhauf wrote: > items. What happens is that a user can dig anywhere and they'll turn up > items that are buried in other zones that are still being written. I've > -- > Mike Schlagenhauf > mschlag@cs.purdue.edu I experienced the same problems with the dig command. I made a simple fix that allows a player to dig up only one item in the room at a time (that is if there are more than one)... this also fixed finding objects from differnt zones problem that you have. My code has changed from the original snippet, but I believe all that was needed to fix the problem was a return; command...I'll post what I believe to be the fix from the original snippet, if this doesn't work e-mail me (not the list) and I'll try to help you out. in do_dig: ... while (obj != NULL) { if (IS_BURIED(obj)) { REMOVE_BIT...; if (CAN_SEE...) { found_item = 1; act(...); act(...); obj_from...; obj_to...; return; <- add this } else { SET_BIT...; } } obj = obj->next; } The ...'s means I'm too lazy to type out what should be there. Bodega /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ < Email: Bodega@petstore.telec.com > \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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