On 7/11/97 10:45 PM, Robert Ward (rward@AIMNET.COM) stated: >2) Tracking in rooms with no exits... This is an odd one, if a character >is in a room with say three doors, all of which are closed and they track >and fail (some classes have very low tracking abilities) *boom* the game >goes into an endless loop. I've not modified the tracking skill at all so >this would appear to either be a bug in stock code or... I dunno. Simply make a check that all exits are CAN_GO, and if not, exit the hunt function used (I forget where it is, perhaps limits.c) - Chris Jacobson +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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