> Ok, I have one more question at the moment. > > I just got it to work (having players return to the game t\where they > quit) but if they quit to the menu, and enter the game, they return in the > default location. > > So, if the player quits, chooses option 0, and telnets back to the game, > it works perfectly, but if the player quits, and chooses option 1, he > returns to the default location. What I expect is happening is that the > player is not getting saved when he the game, but when he chooses option > 0. The strange thing is, is that in my "do_quit" I have found where it > shows the menu, and there is a save_char before it. I also looked, and > there doen't seem to be any more save_chars after that point. > Hm.. going from menu->to->game relies on an already loaded character profile, means that you're probably overlooking something defaultish... Stock circle is really not set up for people saving their loadroom w/o a loadroom flag. I'd do a search for "PLR_LOADROOM" or what have you. Make sure when you save (if you're using ch->in_room), that in_room is not set to NOWHERE (which it could be if the character is already extracted) PjD +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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