Hi, All! Anyone have ported mobprogs to circle 3.0 build 11? I tried to install them, fixed couple of things but still got two strange bugs: 1. When you are in good condition and you hit monster (who's in v.bad condition) very hard, it displays "That really DID HURT!" even if monster didn't hit you at all. 2. Actprog trigger doesn't work. Probably I misplaced some MOBTrigger = TRUE in comm.c, but I'm unable to figure which ones... Can someone who have these things working send me a copy of your comm.c please? Even if its heavily modified one, I just want to look how you inserted MOBProg code into it. Thanks. Andrey (andrey@alex-ua.com) aka Zmey // RMUD +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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