> So i recomend you use Obuild. It patches perfectly (but so does Oasis
> they all cry!), and has only ONE BUG which everyone knows about - You
> cannot modifed an object or mob that is currently exsists. The
> solution - just kill / purge the room with the exsisting _thing_ you
> want to modify. And DONE!
Actually that's been fixed (again). Paul Stewart sent me the
following fix which I lost for a while but just found again:
Date: Wed, 23 Apr 1997 01:28:25 +0100
From: Paul Stewart <stew@enterprise.net>
To: Sammy <samedi@dhc.net>
Subject: Re: bug in obuild
ok, here it is... and it works! I was still getting occasional crashes
the way I did it before.
In msave, move the fix_mob_strings to after the copy_mob and change to
the following:
void fix_mob_strings(struct char_data * proto, struct char_data *
buffer)
{
struct char_data *i;
for(i = character_list; i; i = i->next) {
if(IS_NPC(i) && i->nr == buffer->nr) {
if(i->player.name && i->player.name != buffer->player.name)
i->player.name = proto->player.name;
if(i->player.short_descr && i->player.short_descr !=
buffer->player.short_descr)
i->player.short_descr = proto->player.short_descr;
if(i->player.long_descr && i->player.long_descr !=
buffer->player.long_descr)
i->player.long_descr = proto->player.long_descr;
if(i->player.description && i->player.description !=
buffer->player.description)
i->player.description = proto->player.description;
}
}
}
I did the exact same to fix_obj_strings.
--
Paul Stewart
Sam
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