Quote ------>>>> >1) When a player quits or rents (quiting is ok on my mud) then returns >immediately from the main menu they end up back where they originally >entered the game rather than where they quit/rented. I have replaced >almost every instance of save_char(ch, NOWHERE) with ch->in_room, but to >no avail... anybody else experience this? > > > try this in your quit routine: > > int save_room; > save_room = ch->in_room; > extract_char(ch); <<<------- kicks you out of the rooms. > ch->in_room = world[save_room].number; <<<---- just fake it, > save_char(ch, ch->in_room); I would recommend you don't do that because extract_char() dumps all the eq and calls Crash_delete_crashfile(). <<<<------ Quote ------ DOH! We also had some cute stuff embeded about saving the position of the eq.. I tried looking at that guys code, and can't figure it out... argh. sorry all... --Angus +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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