That is a bit of an idea... but how about this... What about having items with high and low stats... Then when an individual item is loaded, a number(high, low) is used... That way not every sword/staff/armor, etc would be created alike, just like in real life... if you make a ware by hand, it may protect/slash/bludgeon better than another of the same type. --Kevin +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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