In: case SCMD_NOHASSLE: if (PRF_TOG_CHK(ch, PRF_NOHASSLE) == 0) { if (GET_PROMPT(ch)) free(GET_PROMPT(ch)); GET_PROMPT(ch) = "&G<Z:%z R:%r I:%i>&n"; } else { if (GET_PROMPT(ch)) free(GET_PROMPT(ch)); GET_PROMPT(ch) = "Regular Player Prompt (testing):"; } result = PRF_TOG_CHK(ch, PRF_NOHASSLE); break; I have half of this working, when nohassle is turned ON, the prompt is set to green and everything is groovy.. when nohassle is toggled again, it throws the game into a loop and I'm at a loss as to why (it's probably very simple!@#), any insight is appreciated. Eliah giblets.com 4000 -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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