On Sat, 12 Jul 1997 lsdinc@ELKNET.NET wrote: > here is how i have imped sacrifice/autosac with anti-player corpse looting > and anti-player corpse sacrifice. only some of this code is mine. parts > have been obtained from other members of this list. *Code Snipped, reply to me for a repost* One thing left out: in structs.h --------------------------------- Look for: /* object-related structures ******************************************/ /* object flags; used in obj_data */ struct obj_flag_data { int value[4]; /* Values of the item (see list) */ add int owner; /* Owner of object */ in there somewhere. Otherwise act.item.c complains when you compile. I hope this helps someone else, it sure did help me.. great little add in. -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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