On Tue, 15 Jul 1997, Irish, Jeremy (GEIS) wrote: > A simple mob flag called NOKILL would solve that problem. Then, when you > attempt to kill it the message would return, "You can't kill that!" - > voila! > > We have the entire beginning of Star Wars A New Hope done in mob > programs controlled by hidden mobs, and another hidden mob that moves an > enterable sandcrawler around. We also have the milennium falcon that if > you give it the keys, sends you to the cockpit where you can pilot the > ship. Many "dynamic" zones can be controlled by mob programs, as long as > you have the correct mp* command attached to it. *wheeze* Finnaly somebody said something usefull! I'm using hiden mobs for many things on the mud... And true... with a correct mp* you can do miracles... :) So land slides and tornados and rock crumling in the mountains are nothing special... David! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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