Hiya! I was wondering... How can you reload all lib files (including mob/wld/zon/shp and obj files), so that you can keep the playing port of a mud as up as possible, but applying changes made in the building port (that is, change in the building port, test the changes, everything works fine, copy the files to the playing port directory, reload the world files, keep playing as usual). How would I go about doing this? In subject: Has anyone thought about making a warm boot? where the mud effectively reboots but without requiring logging out and that (only a pause of a minute or so in playing), I saw once code to do this in Merc (I may have the code lying aroudn somewhere), with this the above question would be answered and would ease stuff like adding new code, new spec_procs, whatever. Eduo +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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