On Tue, 15 Jul 1997, Gary Barnett wrote: > On Tuesday, July 15, 1997 2:12 PM, lsdinc@ELKNET.NET [SMTP:lsdinc@ELKNET.NET] > wrote: > > > > > >you left > <snip> > > > > by doing it this way, i think you could either have it where another player > > is allowed to get your corpse and anything in your corpse, or you could > > have > > it where only the corpse it getable... that way, you could have someone > > deliver your corpse to you with no fear that your choice items will be > > nabbed. the later could be done by not adding the GET_OBJ_WILL checks to > > the > > get_from_container functions. > > What about corpse weight? The reason I ask is that I usually play low > strength chars.. picking up a few extra breads is a challenge, let alone > someone's entire corpse full of all their stuff.. This may be a little unrealistic, but i set corpse weight to GET_LEVEL(ch)*2 + IS_CARRYING_W(ch), i noticed even a fido corpse was too heavy to pick up so I decided to change it. -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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