Re: Obuild crashbug fix (last one?) <- YES!!

From: Sammy (samedi@DHC.NET)
Date: 07/16/97


On Tue, 15 Jul 1997, Mike wrote:

> Ok, I have to step in here.  I am not going to flame about which is better
> unix or win95, or my personal views of zMUD (which for those who care is
> very little), but its the comment on the "FASTEST" way to create areas.  I
> as an Implementor get too many builders who want to finish a sloppy zone
> fast just to be advanced.  IMHO, the areas should be done Completely, not
> Quickly (ever hear the phrase Quality over Quantity?).

I don't think speed in zone building implies lack of quality.  Good
builders may spend weeks planning a zone out in their heads or on paper,
and much longer writing good descriptions, but they don't want to spend a
lot of time doing the grunt work of transferring ideas into mud data.

I think David's reason for saying offline building is fastest is the fact
that you can write descriptions much more easily.  The rest is a pain in
the butt in my opinion.  I think the best way to build is to do everything
but descriptions using olc, then get the files and do descriptions
offline.

Using stock obuild and a few aliases, I can throw together a large (300
room) preplanned zone in under an hour.  Putting descriptions on
everything may take me months :)

Sam


      +-----------------------------------------------------------+
      | Ensure that you have read the CircleMUD Mailing List FAQ: |
      |   http://cspo.queensu.ca/~fletcher/Circle/list-faq.html   |
      +-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST