On Tue, 15 Jul 1997, Mike wrote: > Ok, I have to step in here. I am not going to flame about which is better > unix or win95, or my personal views of zMUD (which for those who care is > very little), but its the comment on the "FASTEST" way to create areas. I > as an Implementor get too many builders who want to finish a sloppy zone > fast just to be advanced. IMHO, the areas should be done Completely, not > Quickly (ever hear the phrase Quality over Quantity?). I don't think speed in zone building implies lack of quality. Good builders may spend weeks planning a zone out in their heads or on paper, and much longer writing good descriptions, but they don't want to spend a lot of time doing the grunt work of transferring ideas into mud data. I think David's reason for saying offline building is fastest is the fact that you can write descriptions much more easily. The rest is a pain in the butt in my opinion. I think the best way to build is to do everything but descriptions using olc, then get the files and do descriptions offline. Using stock obuild and a few aliases, I can throw together a large (300 room) preplanned zone in under an hour. Putting descriptions on everything may take me months :) Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html | +-----------------------------------------------------------+
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