> On Tue, 15 Jul 1997, Mike wrote: > > I don't think speed in zone building implies lack of quality. Good > builders may spend weeks planning a zone out in their heads or on paper, > and much longer writing good descriptions, but they don't want to spend a > lot of time doing the grunt work of transferring ideas into mud data. > agreed. > I think David's reason for saying offline building is fastest is the fact > that you can write descriptions much more easily. The rest is a pain in > the butt in my opinion. I think the best way to build is to do everything > but descriptions using olc, then get the files and do descriptions > offline. > not a bad idea, but there may be better. > Using stock obuild and a few aliases, I can throw together a large (300 > room) preplanned zone in under an hour. Putting descriptions on > everything may take me months :) > > Sam > How about using an external program to edit the files since you're going to be getting the files and text editing them anyway? Right now, I don't have any olc except the non-functional default stuff. I'm still debating whether I need olc or if it'd just end up as another 'neato' toy that gives me all kinds of trouble with the mud. --Kevin +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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