> > > > > > > > One of my builders gave me an idea for a few things one is > > > artifacts or weapons that when wielded and say your fighting and your > > > artifact weapon is the sword of flames that sword would cast like > > > fireball but wouldn't cost the wielder and mana. > > > > > > The other idea is for a spell fireshield when cast and durring a > > > fight the fireshield would cat fireball or some other firespell but cost > > > no mana to the person who the shield was cast on. > > > > > > Thanx, > > > Demond > > > > > > > OK, here it is. > > in perform_violence (fight.c) add: > if (GET_EQ(ch, WEAR_WIELD) != NULL) { > obj = GET_EQ(ch, WEAR_WIELD); > if (obj_index[GET_OBJ_RNUM(obj)].func != NULL) > (obj_index[GET_OBJ_RNUM(obj)].func) (ch, ch, 0,""); > } > > That will call the spec_procs you have written. > the spec_proc may go something like this. > > SPECIAL(sword_fire) > { > struct char_data *vict; > struct obj_data *obj; > > if ( cmd ) > return ( FALSE ); > if ( !ch ) > return ( FALSE ); > if ( ch->equipment[ WEAR_WIELD ]->item_number == real_object( # ) ) > replace with vnum ^ > obj = GET_EQ( WEAR_WIELD ); > else > return ( FALSE); > > vict = FIGHTING( ch ); > > if ( !vict ) > return ( FALSE ); > > /* here is where the spec comes in */ > > if (number(0, 2) == 2) { > act("Your $p glows as it spits out flames!!", TRUE, ch, obj, 0, > TO_CHAR); > act("$n's $p glows as it spits out flames!!", TRUE, ch, obj, 0, > TO_ROOM); > call_magic(ch, FIGHTING(ch), 0, SPELL_FIREBALL, GET_LEVEL(ch), > CAST_SPELL); > return ( TRUE ); > } > else > return ( FALSE ); > } > > This is mailer code, although I think it should work. > As far as fireshield is concerned, put a call in hit() to check if the > victim is affected and then take off the damage, rather than going thru > the spell process There's is a weapon +spell snippet on the snippet site.. It only needs some modification - to allow say, spells to be targeted based on type (ie, wouldn't want something like protective spells to be shot off at the enemy/target...) I already made poison daggers, and vampiric swords, cursing maces, lightning swords.. etc... PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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