Hiya! I have almost completely implemented the immortals part I wanted (I will try and post it as soon as I have it). I am missing only one part... I made it so that level 50 players can't advance through *any* normal means, only way to go up is by being killed by a PC or NPC (death traps don't count). And from level 51 on they can't kill other players, they can leave them dying, and the fight will stop there, and if they try to kill the dying PC they can't do it. So, know I need a command that is used for the actual killing, when the killer advances one level (up to LVL_IMPL-1) and the killed is stripped of valuables and returned to the temple (the valuables should disappear, I think). This command should check for a weapon of slash, stab, claw or pierce (like backstab does) or a weapon with the keyword 'sword' in it... Ideas? Code? Hints? Also, possible workarounds and abuses you can see with this? Lastly, finally what was the easiest way to prevent people from quitting/returning to the temple (that is, saving the room the char is in)? I saw several propositions but no praises about any. I'd like a more knowledgeable opinion on this than my own..:) Eduo +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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