At 01:28 PM 7/16/97 -0500, Crimson Wizard wrote: >On Wed, 16 Jul 1997, Demond De Inosantos wrote: > >> One of my builders gave me an idea for a few things one is >> artifacts or weapons that when wielded and say your fighting and your >> artifact weapon is the sword of flames that sword would cast like >> fireball but wouldn't cost the wielder and mana. >Two muds that I know of have this: > >Highlands II at hlii.highlands.org 9001 >Ruins at cyberplayce.com 8000 I have seen this on several muds in the past, but it was so far in past that i don't remember which ones they were or if they were even circle at all. One weapon that stands out in my mind was a weapon that randomly chose a damage spell and everytime you hit the mob it would cast its randomly chosen spell. I always thought that was cool to have in mud. perhaps that will help out a bit. The way i would approach this problem is to make an spec_proc (i'm pretty new to using spec_procs so i don't know exactly how this would be done) and name it firball_weapon or poison_weapon or others and just have it cast that spell (but first make it fail to cast the spell every once in a while so its not too powerful because then everyone would be using a weapon that casts spells and no one would want the normal weapons anymore). Confused? let me simplificy things a bit... make spec_proc cast fireball. there. but you can do this a different way and change everything in the mud just to make work. or maybe you have a much better idea. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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