> Can someone help me with creating a moving vehicle (a ship in particular), > that takes up a specified number of game ticks to get to it's destination? > So I can make it take 3 game-days to get somewhere, etc... > (I hope this isn't a RTFC question... *grin*) depending on how you are implementing your ship....if you are using the method that was suggested on the list of creating a mob the will walk around, you could use the mayor spec_proc as an example of how to script specific mob movement...i actually don't know if the mayor works in stock circle (i've never seen him move around) but i think with a little tinkering around it'll work....or if you are just using rooms...make a spec_proc for the exits so that they change at a given time and day... siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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