On Thu, 17 Jul 1997, Sammy wrote: > You may be able to get the usernames of the players involved. Try > telnetting to port 113 of that site. If it doesn't refuse the connection, > you can get their usernames while they're logged in, either with the ident > patch, or manually entering the port pairs. Yes, but will that do any good? :) You know, many people are using somekind of 'group' accounts, so there is really nothing you can do... All you can do is to watch the users very closely and pay attention what are they doing... usually multiplayers have their chars grouped, or they are constantly interacting... David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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