On Fri, 18 Jul 1997, Akuma/Chris Baggett/DOOMer wrote: > the fix i did for this, was to do this > > write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r"); > enter_player_game(d); > + d->character->next = character_list; > + character_list = d->character; > d->connected = CON_PLAYING; Right; my MERC type enter_player_game does that. This problem is far more fatal; without inserting the char in char_list he won't be able to attack in combat either and will never get hungry etc. etc. :) > - if (fCopyOver) > - copyover_recover(); > > and that should make it work, if the character_list addition > thing doesn't work by itself. I can't see the point of this one? ============================================================================= Erwin Andreasen Herlev, Denmark <erwin@pip.dknet.dk> UNIX System Programmer <URL:http://pip.dknet.dk/~erwin/> (not speaking for) DDE ============================================================================= +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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