At 10:00 AM 7/19/97 -0600, you wrote: >On Sat, 19 Jul 1997, Rasdan wrote: > >>On Fri, 18 Jul 1997, Erik Bernhardson wrote: >> >>> At 08:15 PM 7/18/97 -0600, you wrote: >>> >Well when i select a class(no matter which class) it crashes the mud. >>> >Gdb gives me: >>> > >>> >Core was generated by `bin/circle -q 5000'. >>> >Program terminated with signal 11, Segmentation fault. >>> >Reading symbols from /lib/libc.so.5.3.12...done. >>> >Reading symbols from /lib/ld-linux.so.1...done. >>> >#0 0x4004156d in __libc_free () >>> > >>> >And that left me nowhere. Any help or suggestions would be great. >>> >Thanks. >>> >>> Ok, umm, reading the art of debugging at the circlemud www site might >>> help:) from what I've learned, type bt to see the stack, then slect the >>> frame of the last command that makes sense. to load the frame type frame >>> #x, where x is the frame number, which is told to you by bt. That should >>> tell you the exact line number, and file that is causing the crash. >>> >> >>That won't work here, because whenever it's a crash in libc_free, it >>seems to forget where the function was that caused it. Go figure. >> >>I have had this problem, though not in this instance, and it sucks to >>track it down. >> >>For this case, I would suggest looking wherever it is that it writes the >>new file to the plr_index file (probably interpreter.c calling something >>in db.c) > >since i am using ascii player files, it uses load_char/save_char from >db.c. I have some working code from another mud i used to run for >practice guess i will check that code as well. btw i have races loaded, >could that be and hint? > > > > > -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- > | Ryan Guthrie | > | guthrie@henge.com | > -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- > Since you cant examine the stack with gdb, why not run the program from inside gdb? load it up with gdb bin/circle. in it type set args -q 4000(or whatever args you us) create your char, but send a Ctrl-Z to gdb when you get to the menu, send the command and step through the code a couple lines at a time. I wouldnt suggest doing this on a port other players log onto though...cuz it will apear that the mud is frozen while you step through it Erik Bernhardson Lor, Head Imp at Aceldama journey@jps.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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