> > I ran out of MOB_FLAGS and added MOB2_FLAGS, my problem is how do I get
> > the new bit into the #.mob files, besides editting every one.
> > --
> >
> Just code it so that parse_simple_mob can load the mob either the old way
> or the new way, kind of like this:
>
> if ((sscanf(file, "%s %s"), flags, flags2) == 2) {
> mob_flags = asciiconv(flags);
> mob2_flags = asciiconv(flags2);
> } else if ((sscanf(file, "%s", flags) == 1) {
> mob_flags = asciiconv(flags);
> mob2_flags = 0;
> } else {
> log("Error in parse_simple_mob, mobflag assigns.");
> exit (1);
> }
>
> This is really pseudo-code, don't attempt to copy it in because it won't
> work :), I just wanted to get the idea across :)
Another way of doing it is to put another CASE() in the interpret_espec
function in db.c, something like:
CASE("MobFlags2") {
mob_proto[i].mob_specials.mob_flags2 = num_arg;
}
If you want to use asciiflagconv in that, you'll have to change
interpret_espec slightly so it won't do num_arg = atoi(value) by default,
so you can parse the value parameter as a string to asciiflagconv, then
you just atoi(value) seperately in each CASE.
At least that's the way I'd do it, a bit less elegant, I agree ;-)
Chris
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