Hi everyone. While I'm quite new to this list, I've been plowing through all of the old messages in the mailing list archives. I have a couple of questions I was hoping might be easily answered here, I haven't found any information in the FAQ about these: 1) Back in 1996, there were a flurry of messages about the Metro system Jeremy had written. He said he would make the source code to this spec proc available and a lot of people seemed eager to get copies. I couldn't find the source code for the Metro system at the archives. Is it publicly available? 2) Oasis OLC. First off, I'm running this MUD with a friend as a personal project and if, and only if, we get it together enough, we may open it to the public then. We're running it on a Windows NT 4.0 box, compiled with MSVCC++ 5.0. We manually patched the code to run Oasis OLC and have the following problem: - Whenever we save a room, mobile, object, zone, anything, from the menu, the MUD crashes and NT returns the error: 'The instruction at "0x77f646ce" referenced memory at "0xfffffff9". The memory could not be "read".' (Sometimes it says "0xfffffff8" instead of "0xfffffff9") Then the game shuts down. To debug, I turned syslog onto complete and the error occurs IMMEDIATELY after I type "y" to the "Do you wish to save this room internally?" prompt, so it isn't even writing to the syslog like it should. - After being frustrated and banging our heads up against the wall on this one, we decided to download a vanilla, fresh copy of CircleMUD from the archives and apply the Win95 style zipfile patch generously contributed by Dalamar@bee.net earlier this year. (I wasn't aware of this patch before we went through the pain of manually patching in the Oasis OLC.) On the completely non-modified version of CircleMUD, typing nmake produced a whole SLEW of errors such as: "sedit.obj: error LNK2001: unresolved external symbol _olc_add_to_save_list" I guess I'm hoping that perhaps someone out there is familiar with either of these two problems occurring under Windows NT 4.0/95. We've exhausted just about every idea we have for the original Oasis problem. Thanks. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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