Akuma/Chris Baggett/DOOMer wrote: > > clone_ch->carrying = ch->carrying; > What THAT line does, is give the mob everything that the player is > carrying. which personnally i think is a bad idea. because if the mob > gives something to the player, then the player will have two. > But, if it ain't broke, don't fix it :-) > Well, you could always set an ITEM_CLONED flag on the cloned objects and in limits.c add an object timer for the cloned items. That way any objects a player cloned along with a character would time out after a few ticks. It would also be a good idea to make the cloned items !SELL too so players don't use them for quick cash. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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