> >> > > Is there any code out there to delete an object / room / mob? >> > > If so, this would be extremely useful... >> > Before some short sighted dork makes the comment, I am sure Chris refers >> > to deleting the obj/mob/room from the world files (using OLC, I >> > believe)... I have been looking for this myself, but I manage to garble >> > all the indexes with every approach I try. >> How about just creating a flag for it.. ITEM_DELETED. Then setup the olc >> save_to_disk routines to skip objs with that flag. Simple and works well. >> Even provides "Oops. I pressed the wrong button" protection, at least >> until reboot/crash :-) > >Sometimes the simplest is oversighted, I had not thought of this and is >actually simpler... I will see if I can do it..;) You might want to consider not using one of your ITEM flags for something that never gets saved... :-) Just add another field to the prototypes or indexes and use that instead. Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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