>Personally I think any auto actions should be left out of muds and left >up to players to set triggers on mud clients. Autoassist, autoloot, >autosac, autoeat, autodrink, and autosplit takes away from the realism >of the mud and basically allows a player to just follow someone else and >group with them so they can get exp without even being there. It may >make things easier, but where is the fun without realism? <rant> I agree....it also is quite a waste. If the players are so lazy that they can't type in "eat food" then they really shouldn't be playing. As my wife says, what's next, auto-attack? What is the point of making everything automatic? Can't players do anything for themselves? What's next, auto-recall if you get low hit points? It's becoming so that players just hit one or two keys and watch their characters go. Just a little robot. </rant> ObCircle: I am curious about event based systems, and I am wondering about what people think is the best circle system. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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