> Personally I think any auto actions should be left out of muds and left > up to players to set triggers on mud clients. Autoassist, autoloot, > autosac, autoeat, autodrink, and autosplit takes away from the realism > of the mud and basically allows a player to just follow someone else and > group with them so they can get exp without even being there. It may > make things easier, but where is the fun without realism? And your using triggers as the example of being different than this??? What is a trigger if it's not an automated response...Personally, on most any muds I've played, I could set up some fairly simple triggers to have my chars run around and kill mobs for hours with NO interaction. I personally agree with auto stuff, and don't believe it takes away from the realism, why bother typing it in 10000^9999 times, the same thing, over and over... Av fun, good luck an hey...enjoy life :) Nathan Davies, alamar@mail.netinc.ca +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST